



Electric anomalies, which are only visible by occasional flashing sparks (or this detector I have in my hand). Some do it to feed their families, some do it to try and become wealthy, and others are simply interested in exploring the wonders and dangers of the Zone. Naturally S.T.A.L.K.E.R.s emerge (Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber) to supply the demand outside the zone. These artifacts become extremely attractive to researchers and scientists, who begin offering large sums of money as rewards for them. These artifacts emit radiation most of the time, but sometimes have incredible side effects: quickened healing, resistance to injury, quickened stamina recuperation, and in some cases even radiation absorption. While they sound extremely uninviting, the anomalies have a curious side effect: assorted materials (organic tissue, metal, etc.) find their way into these anomalies and transform into what are called “artifacts”. These anomalies have the capability to burn, electrocute, or potentially crush/dismember anyone who gets too close to them. The area affected, referred to as “the Zone”, not only becomes highly contaminated by radiation, but begins creating “anomalies”- essentially, highly unstable gatherings of different types of energy. The basic idea is that a second accident occurs at the power plant shortly after the real one, which transforms the area around it drastically. Infamous for being the plant to cause “the worst nuclear power plant accident in history” (according to wikipedia), GSC takes the incident and puts a sci-fi spin on it. The S.T.A.L.K.E.R. games are set in Russia, close to the Chernobyl nuclear power plant. S.T.A.L.K.E.R.: Clear Sky won’t be covered in this review, as I haven’t played it, and is allegedly different from the other two. I’ve played Stalker: Shadow of Chernobyl (hereafter SoC) as well, the first game in the series, and I’ve found that it shares enough similarities to S.T.A.L.K.E.R.: Call of Pripyat (hereafter CoP) that most of what I have to say about one will be true of the other, with a few exceptions. It’s a shame, because it’s a very unique first-person shooter, and one of the more challenging ones I’ve seen. Most people I’ve tried to talk to about it have never heard of it before. S.T.A.L.K.E.R.: Call of Pripyat is the third game in a series created by GSC Game World, and is arguably the best of the three.
