

IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).Bots play the map great too (except for never grabbing the MH, which requires some extra jumping skills).Your current IP address has been blocked due to bad behavior, which generally means one of the following: As such this is a great translation of the original to Quake 3. Overall, all these changes make for a fast, intense, and fun experience. Textures are loyal to the original map, but with improved lighting (for some reason, as a former Quake 2 player myself, tolerance for dark maps was significant that is not the case in Quake 3). For instance, RA is moved to the main room (which got downgraded by replacing the rocket launcher with the plasma gun), a clever way of spreading the balance across rooms (the original one had the RA in a hard to get place, and literally next to the railgun).

Another great change is the new location of the railgun. Water level is lowered on the main room, to make space for more room for fighting. Connectivity between rooms is greatly improved with some extra passages, windows and teleports. But also, the map is larger, giving plenty of more space for those amazing open fights for which Q3 is better suited than Q2 (giving extra relevance to the railgun). Plenty of bouncers instead of lifts, for a start, make a significant change in game speed. This must not be a surprise, since the author is one of the best mappers out there, sst13. On the contrary, this is the only conversion, in my opinion, that can actually translate the original's intensity into Quake 3's unique style. But it is not yet another nostalgic remake for fans. This is yet another conversion of the Quake 2 map Tokay Towers, released in August 2019.
